Position: Senior researcher/expert for Game Science and Automation- l/ o$ G4 ]4 l) h: K7 k$ N
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Identifying and prototyping game features and components which could be7 P, s! a2 f1 N0 Y) T* w' p5 G
used for today’s automation system 6 k! X0 n0 y. H6 UUnderstanding automation products and working on innovative game-like% R+ N/ w$ N( w
automation system) M' S* d# H0 k
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Education+ `6 t' u4 F7 V2 a/ F* B
Ph.D. or Master degree in computer science (preferred), electrical engineering, telecommunication, or Engineering related fields 9 A1 w0 M# h- \3 p1 U) L* `
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Knowledge/Languages5 Z, H, Q, P$ W8 J3 Z
Deep understanding of game design and technology # P U; B' w: g% zExperienced programming skills in C++, Java, and .Net and good understanding of component based programming 4 m% q0 ~2 P2 K, _' |0 o# Z( t: Y
Good command of reading, writing and spoken English6 Q4 h' h/ A2 H! V8 ~
Having the sense of user experience L c9 Z. O; @$ ^Self-motivated, innovative thinking, and fast prototyping capability / B+ v% p1 z0 G* ]& G+ b ) f' V7 n9 i% n) {; CExperience % ~6 C9 A" b8 a4 @ XBackground in MMOG game design and engineering is preferred2 u$ C$ |3 J* G4 g& t: a
Rich experience in real-time 3D rendering is preferred 4 m/ M0 D& f; v7 f8 HExperience in the research of pervasive gaming is a plus5 W! D2 U/ L1 I$ ] F
Experience with industrial software is a plus8 {( `- `) P' h" O& V/ s3 n4 x4 ^# _
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( K5 A6 ?8 J$ T2 G johnwang2008@gmail.com