Position: Senior researcher/expert for Game Science and Automation 6 i+ R1 I7 O) |+ l9 N& x8 S 4 u5 Q5 r! c8 k$ p" A8 STasks) W/ u. p4 {5 t
Identifying and prototyping game features and components which could be9 g3 o9 @; T: ~) L
used for today’s automation system 6 S: U8 l9 M" w1 x- e0 {Understanding automation products and working on innovative game-like5 P1 W: L/ r! p. L. v& m
automation system7 U2 J% {& z2 W* d* ^% t
2 c5 m4 z, Q$ I% f* Y2 T. L( o# _Education ]# C F1 p3 D& G2 @
Ph.D. or Master degree in computer science (preferred), electrical engineering, telecommunication, or Engineering related fields 8 h1 [; ?0 U' {& B, {2 ~: e: T
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Knowledge/Languages5 C. [4 u0 a% }' m9 P0 ~
Deep understanding of game design and technology 4 U$ W% q9 v- ~" @. iExperienced programming skills in C++, Java, and .Net and good understanding of component based programming 9 P- t: [3 `6 Y7 l& `" a
Good command of reading, writing and spoken English : M% J9 s) ^/ ^Having the sense of user experience! ^9 p8 V+ M# J4 m" w& W
Self-motivated, innovative thinking, and fast prototyping capability t( G+ ] c2 D& i K ( F4 V- U& x' z/ QExperience 6 H7 r% {6 j7 t# _, }Background in MMOG game design and engineering is preferred 6 l" |# S3 K1 `2 @Rich experience in real-time 3D rendering is preferred & [2 M6 |, s6 k" A1 L1 }" }Experience in the research of pervasive gaming is a plus* A0 G4 ?1 l* G0 W" `; ]5 W
Experience with industrial software is a plus 9 g+ Q, C: d7 n& P8 C9 u* t; d. E* l9 d7 o8 a