Position: Senior researcher/expert for Game Science and Automation * X5 }) F+ S. m( n2 B0 X1 F) s) N! f
Tasks) V4 F0 q9 K1 S! @
Identifying and prototyping game features and components which could be# a# s7 y9 `4 N! ]. b
used for today’s automation system ' b6 w6 i/ z7 k, Z& q& XUnderstanding automation products and working on innovative game-like & C9 {" Y5 W% l$ v7 o7 F1 vautomation system & V0 z- v8 T, t9 {$ @, v/ c0 e , l$ L6 e$ O* {5 U1 uEducation % ~' H3 p. {1 V* l- H: }% RPh.D. or Master degree in computer science (preferred), electrical engineering, telecommunication, or Engineering related fields 9 ]: c6 t# j+ ~* l; m; J# D : m) v; o( X9 U" R; C; J) ^; ~! P0 w8 zKnowledge/Languages ! J6 b( X& e' t; \2 a& ^4 KDeep understanding of game design and technology 7 L1 a4 x _; Z. t4 eExperienced programming skills in C++, Java, and .Net and good understanding of component based programming 5 M! G, G9 _0 r' t8 u
Good command of reading, writing and spoken English ! C" ]& d% W4 N1 Z9 ~2 S/ V! uHaving the sense of user experience% ]+ K& L( h1 }1 ` a. G3 V2 f
Self-motivated, innovative thinking, and fast prototyping capability, G2 C" ~3 B' S3 q5 a/ [
! i: w- r' I: n% p/ gExperience 5 }& a5 U" ^" X' WBackground in MMOG game design and engineering is preferred ; J! q- e1 |, x' {Rich experience in real-time 3D rendering is preferred 9 r. B# N, M# I; | y+ C; \1 tExperience in the research of pervasive gaming is a plus 3 y' I7 y6 i1 F. `7 t' ]Experience with industrial software is a plus + I8 M5 c9 j7 a! h- P2 ?+ W- p. n 6 _; s4 S, o/ T& ]) \+ A& z: g$ q3 X$ G5 m johnwang2008@gmail.com