Position: Senior researcher/expert for Game Science and Automation 3 t8 f7 p$ v; @6 l - a8 Y( o5 [* c+ } G4 G$ VTasks 9 x3 o) n4 A, t( W1 d1 z) mIdentifying and prototyping game features and components which could be 6 E$ i) X& J$ y- n* gused for today’s automation system / [9 |8 i# }0 u) n, X
Understanding automation products and working on innovative game-like 7 q; B+ r& W" r0 iautomation system 9 G3 A; B! a( P8 y* J/ {8 n( r6 P3 y. i: p4 c5 S% \$ T5 v
Education/ J' h4 w! F: O. T
Ph.D. or Master degree in computer science (preferred), electrical engineering, telecommunication, or Engineering related fields 7 n# o/ f. `0 B6 T' P; S / G( w3 l. A0 {- U6 N) J+ |5 y7 F1 |Knowledge/Languages " c3 P8 z0 W/ [6 H' ]) X eDeep understanding of game design and technology; T0 d: a1 k( g1 `$ ^8 R! ~
Experienced programming skills in C++, Java, and .Net and good understanding of component based programming + H4 ]6 o" M( iGood command of reading, writing and spoken English % o$ s% h# @) R8 g1 |/ D& s* k& JHaving the sense of user experience5 {2 J8 {: L) Q* q& ^
Self-motivated, innovative thinking, and fast prototyping capability ) b, D( f5 K; }; X" l# M 7 @/ X& V; W3 F. V% E/ f
Experience6 n) r7 L9 G" x2 r) W
Background in MMOG game design and engineering is preferred , f( ^! l- @5 Q, @* `2 g& S2 zRich experience in real-time 3D rendering is preferred2 n" p* ^0 \8 ^3 L. B a8 g' J" q2 m
Experience in the research of pervasive gaming is a plus 1 \9 z6 \6 ]# N2 r/ t) CExperience with industrial software is a plus1 A2 J) d: P/ w4 L& H* K2 n
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! s% g7 J1 E1 k/ L1 d7 M3 [8 p0 { johnwang2008@gmail.com