Position: Senior researcher/expert for Game Science and Automation7 l3 Q8 _% _" K2 C% A# R* J# m
* l/ _6 A6 C+ S! D1 N. {4 d1 x# t
Tasks# s0 `( K# v5 G v, v
Identifying and prototyping game features and components which could be6 o& l4 W/ w' T8 ?
used for today’s automation system : P% s( ?1 X* e Y; c% X
Understanding automation products and working on innovative game-like4 x# r3 u, Y2 K& c6 i+ f
automation system2 [4 L( a7 k6 z! e; {; a2 X
s5 V0 L* h5 n* \. oEducation; @" i+ l* ~& n) b) h
Ph.D. or Master degree in computer science (preferred), electrical engineering, telecommunication, or Engineering related fields ( E" {: X6 _2 _& |( T* I- F" U
& a' H8 k% z/ o6 r6 k
Knowledge/Languages ; G1 {$ ^+ T# h. WDeep understanding of game design and technology9 e/ ]% ]7 C1 ]) D0 I4 R
Experienced programming skills in C++, Java, and .Net and good understanding of component based programming $ r3 _7 C, i7 [7 f7 F' y
Good command of reading, writing and spoken English9 b. c, S7 C& J5 e9 \
Having the sense of user experience ! z4 k5 r" j+ P. j4 A5 ~Self-motivated, innovative thinking, and fast prototyping capability $ q6 s- r, b5 g 1 `. ]# w4 W$ s) U' E3 L
Experience & A6 O: ^! t( U5 V% mBackground in MMOG game design and engineering is preferred ; L2 ]7 K7 \/ oRich experience in real-time 3D rendering is preferred * }- f5 ]9 }8 {4 K/ u/ O. _Experience in the research of pervasive gaming is a plus 1 q- e5 W1 H7 M! X s: e% @2 ?Experience with industrial software is a plus& i% g1 ]' q6 x- [' O; d8 R3 j