Position: Senior researcher/expert for Game Science and Automation( {2 I: b6 J! X T2 q
' g. A: r- j7 |. f. }5 W3 yTasks # D+ \- e- X' fIdentifying and prototyping game features and components which could be ) r$ l# u8 G6 s& zused for today’s automation system 6 d/ t3 h7 ` K5 ^" F( v& l! xUnderstanding automation products and working on innovative game-like, c5 j9 |& v r" g @
automation system ; Y- ~/ e( h+ C$ @: ~7 `6 x! K # i8 k8 U; ~4 M2 Y( P2 h0 GEducation, H( h' t; l6 q: d. p% r. T
Ph.D. or Master degree in computer science (preferred), electrical engineering, telecommunication, or Engineering related fields ! K% ]) x q0 k9 [+ _ ' S- N6 s: `4 L( _Knowledge/Languages/ o4 i1 Z* _, \4 e$ e$ |
Deep understanding of game design and technology& C; r! x9 l7 H( c* U) W) v( z
Experienced programming skills in C++, Java, and .Net and good understanding of component based programming . E% j# P+ Z- E) LGood command of reading, writing and spoken English! r. @/ x2 w- ?
Having the sense of user experience8 B6 y/ b4 x- k4 W8 [; G# J
Self-motivated, innovative thinking, and fast prototyping capability 0 p9 x3 W O6 _ ' i$ U$ a' {5 y8 V; B4 W3 w8 oExperience % Z) g8 n6 h3 O* X0 B n$ sBackground in MMOG game design and engineering is preferred 9 |* j$ K) O" w; `Rich experience in real-time 3D rendering is preferred1 I# ~0 w& w/ M' B% n
Experience in the research of pervasive gaming is a plus 2 B0 b2 A8 }) D1 wExperience with industrial software is a plus 1 r' z" s; T. i9 {/ | ' j; `/ K( S$ L! @8 e 8 S% n. Z+ }1 v& sjohnwang2008@gmail.com