Position: Senior researcher/expert for Game Science and Automation 0 n* l3 Z9 m/ v: q9 A) }' I( ], ^4 z. L
Tasks4 }# m; f/ D) m' o8 z% o
Identifying and prototyping game features and components which could be 8 S/ W# M! x9 Tused for today’s automation system - ?- P3 N+ _3 Q7 oUnderstanding automation products and working on innovative game-like . u/ t9 O9 I, K9 y! s& G! Hautomation system: c5 c- i; c- t5 O x
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Education * |' k9 |1 P- U0 |+ D: P: w1 }Ph.D. or Master degree in computer science (preferred), electrical engineering, telecommunication, or Engineering related fields - R& i: A6 P: x6 y. W9 X% T! h; }
Knowledge/Languages 6 @' p, I" d1 c- u0 E6 O8 P6 h6 ^$ NDeep understanding of game design and technology 6 z; v4 m) Q0 g$ J9 iExperienced programming skills in C++, Java, and .Net and good understanding of component based programming . x# C) Z9 F. x. ~
Good command of reading, writing and spoken English' U3 d, M' ]+ u$ R6 G
Having the sense of user experience , S* K' Z2 r* y$ b2 _' v2 DSelf-motivated, innovative thinking, and fast prototyping capability' y9 g: U9 w& y
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Experience' t+ p- d- k2 e7 k
Background in MMOG game design and engineering is preferred " [6 K9 I7 H4 o, q3 [Rich experience in real-time 3D rendering is preferred" n ^8 `7 {: ?1 L) E8 `, P
Experience in the research of pervasive gaming is a plus: _9 g7 R4 ~9 x, ~( k7 L+ w
Experience with industrial software is a plus/ k9 G4 \+ n- m; i