Position: Senior researcher/expert for Game Science and Automation : G ^, b* a/ H( L9 X" y! ^, a8 U: J6 g7 o% R! O2 v7 z
Tasks 4 a. j6 A1 m9 ]Identifying and prototyping game features and components which could be( b; }* h* I" L2 ]
used for today’s automation system 4 y2 P6 C& I5 a! Y T9 F5 j9 @2 qUnderstanding automation products and working on innovative game-like 5 L1 Q7 ~7 d" G$ H# Bautomation system- i4 n2 G5 C2 U1 ^
! s- b1 X+ }/ ~3 CEducation , l, F" R+ ^; A: X) j, J7 u6 [Ph.D. or Master degree in computer science (preferred), electrical engineering, telecommunication, or Engineering related fields % o6 y. r" h- e* v, v0 v" _
1 V7 \* i" P' y( Y( |6 T- e" G: t: YKnowledge/Languages& X. h* K2 V7 n
Deep understanding of game design and technology 6 \5 Z4 J9 o& \& ~" SExperienced programming skills in C++, Java, and .Net and good understanding of component based programming 8 z9 z# R, [$ d M5 B3 W
Good command of reading, writing and spoken English. E- l. u' p; j/ K
Having the sense of user experience: W5 q" M; Z/ @: l( f
Self-motivated, innovative thinking, and fast prototyping capability - R% j+ n" [/ f$ J! E5 j' Z , @ T8 q) s2 x9 a. J" V$ h; w
Experience 4 p+ O! Y( [' U/ g3 N: TBackground in MMOG game design and engineering is preferred , j. z" a" D" K3 L- _' a# C" [; wRich experience in real-time 3D rendering is preferred1 M @6 c1 _, \8 e' F
Experience in the research of pervasive gaming is a plus) M" m8 H, Q' r4 I- t0 l
Experience with industrial software is a plus 3 V' f% M0 Z; y3 j M3 J* e& f! ~) I2 c1 Q: M( k7 C6 M& @- t0 Q