Position: Senior researcher/expert for Game Science and Automation 2 Q1 R# Z) }/ J- `2 t) g T5 J: K0 k1 u( I( N, y! E& Q
Tasks1 N4 ^) W* \) f) |
Identifying and prototyping game features and components which could be + d, A# B8 u- m( X: Eused for today’s automation system 9 q/ U8 V* I, c$ U5 M7 ZUnderstanding automation products and working on innovative game-like+ C, E, y0 _& W' a& a+ Y2 R
automation system6 T9 n _; B+ u
: m/ {) }9 T' KEducation 3 C2 f$ f# g" o% _5 V) \( k/ [* |1 d! IPh.D. or Master degree in computer science (preferred), electrical engineering, telecommunication, or Engineering related fields 0 G; a s6 W+ \ . u/ V+ Q6 b2 [% t' Y7 X6 }+ R7 yKnowledge/Languages% n4 i2 R6 }' M1 {5 a% V
Deep understanding of game design and technology 3 P8 s4 ?2 m! WExperienced programming skills in C++, Java, and .Net and good understanding of component based programming 5 |% D( y9 @- n; K; P8 kGood command of reading, writing and spoken English+ V1 Z) C1 y3 k. W! r1 w3 f9 y
Having the sense of user experience 4 Y& R' b/ y: T9 [3 q# bSelf-motivated, innovative thinking, and fast prototyping capability0 K7 R& R2 A2 E1 o' `6 I( A
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Experience ( @( Q" v" A: {1 L. }- UBackground in MMOG game design and engineering is preferred0 p R" `5 o2 S# E; h
Rich experience in real-time 3D rendering is preferred# Y) j2 v* V% m9 R
Experience in the research of pervasive gaming is a plus . d, G9 R; X8 A* mExperience with industrial software is a plus/ m) \$ C3 `9 x4 v! J
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/ M7 B. C, z% W& F2 r$ x. b johnwang2008@gmail.com